Player Development - Form & Morale
Form
In Total Club Manager 2003, form values range from 0-20 points. A player who has an actual playing level (AL) of 10 but a form of 0 plays at 70% of his AL. 2% is added for each form point (form 15 = back to a playing level of 10). If a player`s form is particularly good (20), he can theoretically gain an extra playing level point (110% of AL).
A player`s form is calculated from his ratings in recent matches.
| Match | % share | | Previous match | 30% | | Last match but one | 25% | | Last match but two | 20% | | Last match but three | 15% | | Last match but four | 10% |
Form and Morale
If a player doesn`t play, his morale (see below) is used to calculate a training value, which is used instead of the rating to calculate form. While high values cannot be achieved with this, the player can still get a good value (approx. 12 points) if his morale is high.
If a player is not given a playing rating one week (regardless of whether he was used for a short period or not), he is given a rating for his performance during training.
Form and injured players
If a player is injured, his form drops week by week (an "I" denotes injury in player info). After a long injury, a player needs a few games to settle back in to get back to his original form.
Morale
For every 2 points lost morale, 1% is deducted from the player`s previously calculated actual playing level (AL). As a result, a player with morale of 90% only plays to 95% of his AL, and a player with morale of 60% only plays to 80% of his AL.
Position
A player`s flexibility (which can be set in the editor) determines how well he can adjust to a new position. For example, a player with average flexibility starts in a new position at 85% and increases by 5% every game.
| Flexibility | Starts in a new position with | | Specialised | 60% | | Average | 85% | | Intelligent | 90% | | Universal | 95% |
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