Player Development - Bonus Points

Bonus Points for Titles
A player who wins a particular title enjoys the respect of other players in the next season. As a result, half or one point is added to his playing level. This bonus is also indicated in the player info. He will lose this bonus if he is not able to get the title again in the next season.

TitleBonus
Top Scorer (only in the league where he achieved this, or in a different, but equally strong one)0.5-points bonus
Footballer of the Year (only in the league where he achieved this, or in a different, but equally strong one)0.5-points bonus
European Footballer of the Year1-point bonus

Practical Examples
Example of a player whose main position is defensive midfield:
Playing levelsBonusPlaying level
Basic level `Midfield`-5
Tackling skill: excellent+ 27
Heading skill: good+18
Passing skill: good+19
Experience: "old warhorse"+ 211
International experience: "enormous"+ 1.512.5
Special bonus for tackling/header/passing: Midfield general+ 1.514
Playing level in defensive midfield-14

Example of a player whose main position is in attack:
Playing levelsBonusPlaying level
Basic level "Attack"-3
Heading skill: good+14
Technical skill: poor- 13
Shot power skill: excellent+ 25
Experience: played one season+/- 05
International experience:hardly any/none- 0.54.5
Special bonus for shot power/heading: Powerful striker+ 0.55
Playing level in attack-5
A negative level is not possible. The minimum level is 0 points.

Use in the Wrong Team Unit
If the player is not used in the team unit where he is strongest, bonuses for experience are calculated proportionately. Example:
Playing levelsGoalDefenceMidfieldAttack
Average0342
2 bonus points for experience04.563

On the other hand, deductions are applicable in full regardless of team unit:
Playing levelsGoalDefenceMidfieldAttack
Average0342
1 point deducted for lack of experience0231

Actual Playing Level (AL)
Using the standard playing level as a basis, the form, morale, and match practice in the current position are taken into account and used to calculate the actual playing level (AL) that the player starts the match with. Therefore both the form on a particular day and the position chosen for the player are included in this value.

Note: The effects of poor fitness or a high degree of tiredness are not displayed in the level details before the game. They only take effect during the course of the game. Tiredness becomes critical when it exceeds 60 points. When tiredness reaches this point, you should definitely give your player a rest.

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